Trying to get NVSE so i can install Wasteland Defense and a sprint mod. I would install it normally, made sure i did it properly, and when i run the EXE windows pops up saying this file cant be ran, check the software publisher. F3SE Works normally on the same computer. Any fixes?
Edit: My mistake was using WinRar. For some reason it fudges up W10 compatibility. Use 7zip to extract NVSE files, Sign out and sign back in to Steam, and run New Vegas normally first, then run NVSE.
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Posted by8 months ago
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Tech group asia. I was watching a tutorial of how to dowload the NVSE + 4gb + ENB but in the part when he adds the NVSE to NMM it doesn’t get added, I tried to search for help in the comments and I found out I could fix that using .zip, I tried but it still doesn’t work, btw the version is trying to dowload is the 5.1b4.
Edit: It was because I’m not logged into the NMM but when I try to log in it says that i can’t because of the firewall (which I turned off but it didn’t work) or Because the login server is down.
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Overview
This procedure a template so it may be included in several instances in the article 'Fallout NV Mod Conflict Troubleshooting'.
Programs and Tools
A plain text editor like Windows Notepad.
Detail
When installing New Vegas Script Extender (NVSE), the nvse_loader.exe file should be in the game root folder: i.e. '<Steam install path>steamappscommonFallout New Vegas'), so it's along with the FalloutNV.exe file. However, just unpacking the NVSE archive package to the 'Fallout New Vegas' folder may not create a 'DataNVSE' folder or the 'DataNVSEPlugins' sub-folder upon installation unless you tell it to include sub-folders when doing so. If not, you will have to do so manually. It definitely does not create a configuration file (in the 'NVSE' sub-folder), nor automatically enable it's log files (which will be found in the game's root folder). You need to do so yourself, using any plaintext editor such as Windows NotePad. Supplemental NVSE Plugins such as JIP, Lutana, MCM, NVAC, or NVSR should go into the 'DataNVSEPlugins' folder; along with their configuration/INI files.
If not present, manually create folder 'NVSE' under the game 'Data' folder (at the same level as the 'Meshes' and 'Textures' folders), and then 'Plugins' under the 'NVSE' folder.
Make sure 'hide known file types' is disabled in Windows/File Explorer's 'Folder Options' menu, or your new INI file in the next step will have a hidden '.txt' extension which you don't want. (The DigitalCitizen.life article 8 ways to open the Folder Options window, in Windows (all versions) will show you how to access that.)
In the folder 'DataNVSE' create a new text file and name it 'nvse_config.ini'.
Copy and paste the following into 'nvse_config.ini':
This will enable the game's error log the next time you run it, which will then be found in your FNV root folder (where you put the NVSE executable files). There will be at least three files: 'falloutnv_error.log', 'falloutnv_havok.log', and 'nvse.log'. The first one is very useful for finding broken stuff in mods or the cause of crashes. Not everything in it is an error so keep that in mind; some are just warnings. The 'nvse.log' is helpful to identify problems with NVSE itself, and plugins that rely upon it.
The warnings are supposed to be written by the game engine in 'C:Users<YourAccountName>DocumentsMy GamesFalloutNVwarnings.txt', but this may be dependent upon the 'log level' in the 'nvse_config.ini'. The default is level '1' and there is no 'warnings.txt' file created; but it goes up to level '5' (debugging) with increasing verbosity. However, it appears this 'warnings' file feature was never actually implemented for FNV, but have been restored by the GECK Extender Plugin for NVSE.
To activate the 'Sheson patch', Add the following before the '[Logging]' section of the 'nvse_config.ini' file:
Using a size of '240' or '256' is suggested if you are not using FNV4GB or some other means to utilize the maximum ~4GB of game memory. Too small or too large a heap size causes problems. Keep it under '500' (i.e. '496'), and in multiples of 16. Skyrim SKSE users may be aware of a 'scrapheapsizeMB=' setting. This is carried over to NVSE, but is not used in the FNV game engine. Remember, nothing is 'free memory'. Everything you assign to a 'heap' is no longer available to the game itself.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Template:NVSE_Configuration&oldid=60198'
A simple guide on how to install Stutter Remover to make the game run more smooth.
NVSE
NVSE is essential for this mod to work, so please install that first.
Stutter Remover
1. You need to download the files from here.
2. Merge the content from the zip file into your “src” and “Data” folders located in
C:Program Files (x86)SteamSteamAppscommonFallout New Vegas
NOTE: Do NOT delete or replace those folders, just add files from the archive so that it matches the directory structure!
That is pretty much it, there is one step I do, but you don’t have to do it, and that is to edit the ini file to make the game run at 60fps, if you are interested, this is how I do it.
Edit this file:
sr_New_Vegas_Stutter_Remover.ini
It’s located in:
C:Program Files (x86)SteamSteamAppscommonFallout New VegasDataNVSEPlugins
Nvse Install Guide
The idea is to change:
fMaximumFPS = 0 fMinimumFPS = 15
into
fMaximumFPS = 60 fMinimumFPS = 40
If you mess it up, just delete the ini file, a new one will be created when you load up the game.